Revolution, Part 2: BioReplicant Animation
I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it’s actually a much older iteration of what we’ve got now.
P.S. Of course I delete negative comments. It’s my damn blog!
Just to be clear are you using no keyframes for the walk cycle or do you just mean the collision reactions?
No keyframes for the walk cycles. No keyframes for the reactions. No keyframes at all. Cool, huh?
Well then it is very cool, also It moves like I do on the dance floor
it would have been nice if you didn’t put your mouse cursor directly in the middle of the frame.
Yeah probably, but hey, it’s a prototype. Also, recompiling it was…problematic at the time.
nice! what physics engine did you use? greetings
It’s all custom code.
Going from the ‘cross link’ torso, I was wondering how much your technique overlaps my tinkering and consequently the Hitman Advanced Character Physics paper:
http://blogs.xnainfo.com/post/Pet-Project—StickFight.aspx
Are you improving upon this general technique or have you taken a different path altogether?