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	<title>Promit&#039;s Ventspace</title>
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	<link>http://ventspace.wordpress.com</link>
	<description>SlimDX, Game Development, Life</description>
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		<title>Promit&#039;s Ventspace</title>
		<link>http://ventspace.wordpress.com</link>
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			<item>
		<title>VirtualBox is Better</title>
		<link>http://ventspace.wordpress.com/2009/12/03/virtualbox-is-better/</link>
		<comments>http://ventspace.wordpress.com/2009/12/03/virtualbox-is-better/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 18:53:05 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[virtualbox]]></category>
		<category><![CDATA[virtualization]]></category>
		<category><![CDATA[virtualpc]]></category>
		<category><![CDATA[vmware]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=360</guid>
		<description><![CDATA[So after yesterday, I figured I may as well give VirtualBox its fair shake. It&#8217;s difficult to find up-to-date information on ANY of the virtualization systems, as most of them have gained a whole slew of features recently. I discovered that VMWare Player can do hardware accelerated graphics, but only for Windows guests. Presumably this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=360&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So after yesterday, I figured I may as well give VirtualBox its fair shake. It&#8217;s difficult to find up-to-date information on ANY of the virtualization systems, as most of them have gained a whole slew of features recently. I discovered that VMWare Player can do hardware accelerated graphics, but only for Windows guests. Presumably this is a result of their focus on the Fusion product. I&#8217;ve also installed VirtualBox and played with a bit, and initial impressions are pretty good.</p>
<p>Now, I haven&#8217;t run any performance tests, but cursory searching suggests that VirtualBox performance is probably not as good as VMWare, but in running things I haven&#8217;t noticed any problems. What I&#8217;m doing isn&#8217;t very resource intensive, for the most part. And unlike VMWare, VirtualBox supports graphics acceleration for both Linux and Windows guests, OpenGL and Direct3D. Not a bad start.</p>
<p>Since VirtualBox is entirely free software as well as open source, there&#8217;s no particular missing features either. The latest version has added a bunch of cool stuff, including fairly sophisticated snapshot support. I&#8217;m still playing with it, but so far things are looking good. I&#8217;ll probably follow up in a few weeks with more comments.</p>
<p>I suppose though that the real takeaway from all of this is simple &#8212; don&#8217;t use Virtual PC <del datetime="2009-12-04T21:26:16+00:00">or VMWare Server</del>.<br />
UPDATE: I want to highlight a comment posted by bubu on the previous entry:</p>
<blockquote><p>VMWare Server version 2.x and not web-interface based. It is pretty usable and is still available as download from VMWare site. It also supports snapshots and are available for running over network.</p></blockquote>
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		<title>VMWare Player is Great</title>
		<link>http://ventspace.wordpress.com/2009/12/02/vmware-player-is-great/</link>
		<comments>http://ventspace.wordpress.com/2009/12/02/vmware-player-is-great/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 00:42:12 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[virtualization]]></category>
		<category><![CDATA[vmware]]></category>
		<category><![CDATA[virtualpc]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=357</guid>
		<description><![CDATA[Recently, I&#8217;ve started using VMWare Player. The original VMWare Player was a crippled piece of junk that could only play pre-made virtual machine images, and represented one of the very early volleys in the free virtualization war. As a result, most of the readily found information about Player on the net is completely wrong, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=357&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Recently, I&#8217;ve started using VMWare Player. The original VMWare Player was a crippled piece of junk that could only play pre-made virtual machine images, and represented one of the very early volleys in the free virtualization war. As a result, most of the readily found information about Player on the net is completely wrong, and I think it&#8217;s not a generally appreciated product because of it.</p>
<p>There are a number of virtualization competitors with free products, most of which I haven&#8217;t used because they tend not to quite stack up to the big players in the market, of which there are three I know about: VMWare, Microsoft, and VirtualBox. VMWare is considered state of the art, and with good reason. There are a few different versions of their software, all of which are fantastically capable. Microsoft made waves by purchasing their VM technology from Connectix and making it free under the name Virtual PC. There&#8217;s also VirtualBox, which is free and open source, but I haven&#8217;t worked with. I probably should, but it&#8217;s owned by Sun Microsystems so I have a tough time believing it doesn&#8217;t suck.</p>
<p>Virtual PC is decent, not stellar. I use it for SlimDX development, since it works well with Windows and has a decent set of features. It&#8217;s being pulled into Windows 7 as &#8220;XP mode&#8221;, and there&#8217;s a new version of it for Windows 7 as well. This new version (which is beta or RC, I forget) is poor. The management interface is integrated into Explorer for some reason, and I&#8217;ve had lots of glitches with it. It also has some weird shared USB mode that doesn&#8217;t seem to actually work, but you can ask it to take over USB entirely.</p>
<p>VMWare Workstation has long been a favorite of mine, and at around USD 130 it&#8217;s a highly affordable software package. Still, it&#8217;s $130 I don&#8217;t have to spend, and so I stick to free options. VMWare released a product called Server for free some years ago. Server sucks. The interface is a damned web app, I don&#8217;t know why, but it&#8217;s really awkward to use. The VM runs as a service, which is inconvenient, and the actual VM window has to be opened from your browser as well, which kicks off a plugin that never seems to quite work right. </p>
<p>That brings us to VMWare Player. Like I said, the original version was crippled &#8212; but this one has practically everything. Multicore support is there, which Virtual PC doesn&#8217;t have. You can create and manage VMs quite well. VM suspend and resume is available, and even Unity is enabled. The only omission I&#8217;ve noticed compared to Workstation is that snapshots are not supported at all. This is a bit unfortunate. VPC has a very limited form of snapshots, where you&#8217;re allowed to abandon all changes made since the VM was started. I use that feature quite a bit for SlimDX development, so I&#8217;ll still be using VPC from time to time. VMWare also doesn&#8217;t include the radical debugging features and integration that the Workstation product does, but I don&#8217;t think that&#8217;s too popular in general. I also gather Workstation has 3D support these days, but I&#8217;ve never attempted to use it. Player&#8217;s support for 3D is minimal, if any. VPC has no 3D support at all, which is a real pain for doing SlimDX work.</p>
<p>It&#8217;s no good for gaming, but for development and running virtual servers, Player is a fabulous product. </p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Promit</media:title>
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		<title>Checklist to Lead an Online Game Project</title>
		<link>http://ventspace.wordpress.com/2009/11/23/checklist-to-lead-an-online-gamesoftware-project/</link>
		<comments>http://ventspace.wordpress.com/2009/11/23/checklist-to-lead-an-online-gamesoftware-project/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 00:35:46 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Non-technical]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[management]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=338</guid>
		<description><![CDATA[So, it&#8217;s come to the junction where you&#8217;ve decided that you&#8217;d like to form and head up a project. It&#8217;s time to recruit a proper team and build something real. Should be no problem, right? Your idea is bloody brilliant, and you&#8217;re certain that people will be clamoring over each other to join when they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=338&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So, it&#8217;s come to the junction where you&#8217;ve decided that you&#8217;d like to form and head up a project. It&#8217;s time to recruit a proper team and build something real. Should be no problem, right? Your idea is bloody brilliant, and you&#8217;re certain that people will be clamoring over each other to join when they hear your idea and see your logo. </p>
<p>Allow me to provide you with a reality check.</p>
<p>Nobody wants to join your project. Some people might very much like to see your project completed, but nobody really wants to join all that badly. We all have our own ideas and pet goals, so why on earth would anyone care about yours? But your idea is so much better, you might think. Nobody cares. If you want to start a project, you need to convince people that you have a lot to offer them, enough that they should work on your dream instead of their own.</p>
<p>So how do you convince people? Step one, have a real skill. Ideas are not a skill. Game design is a skill, but it&#8217;s usually not strong enough to stand on its own. (And I&#8217;m talking real design here, which means a hundred page game design that sounds fun on PAGE ONE.) Art and programming, those can do the trick as long as you&#8217;re good at it. And because you&#8217;re good at it, you will have no problem coming to the table with an existing demo. Or a serious, substantial portfolio that you&#8217;d be comfortable sending to a potential employer.</p>
<p>Let me reiterate. You <b>need</b> one of these three things:
<ul>
<li>A real game design document which sounds fun from the <i>first</i> page.</li>
<li>A working demo of a something that at least behaves like a game.</li>
<li>A real portfolio of artwork, preferably artwork for this game.</li>
</ul>
<p>If you don&#8217;t have at least one of those three, go home. You&#8217;re not properly equipped yet.</p>
<p>Okay, let&#8217;s say you&#8217;ve gotten your act together and one of these three is actually in your possession. The next big step in getting a team together is starting the other two. The more you do, the better.
<ul>
<li>I don&#8217;t know how to design a game!</li>
<li>I don&#8217;t know how to code!</li>
<li>I can&#8217;t do artwork!</li>
</ul>
<p>Once again, go home. In fact, stop and ask yourself this question: Can I do this project <i>entirely</i> by myself? If the answer is no, don&#8217;t start a team. It&#8217;s okay if you&#8217;d do an awful job, or if it would take you years upon years to finish. But if you don&#8217;t have the skills right now to actually complete this project on your own, you&#8217;ve got absolutely no business running a team. A team lead has to be aware of all the issues that the team is going to run into, on all fronts, and be able to assist and participate in the decision making process. Note: I&#8217;m not suggesting micromanagement, but you should be able to understand at least generally what your people are doing at any given point in time and what problems they&#8217;re facing. Otherwise you&#8217;re not a lead, you&#8217;re just another passenger.</p>
<p>By the way, it should be obvious at this point that recruiting a team comes several months into development. Project first, team second. That&#8217;s how successful online projects work.</p>
<p>Lastly, you need to be <i>willing</i> to lead. That probably sounds stupid and obvious, but it&#8217;s a critical point and people don&#8217;t consider what it entails. Leadership does not mean &#8220;I&#8217;m the forum admin and also have the best ideas.&#8221; It means being a manager and a boss. And make sure you understand what that really means.</p>
<p>Deadlines, milestones, and deliverables needs to be set and adjusted realistically. And this is especially for the teenagers &#8212; if you&#8217;ve never been on a software project, you don&#8217;t know anything about milestones. Sorry, but professional experience (not necessarily as a manager) is basically a prerequisite.</p>
<p>Be ready to fire people. In the real world, people&#8217;s livelihoods are on the line; there&#8217;s incentive to do a good job and there&#8217;s incentive not to fire people callously. Without the money involved, neither side is really bound by those rules. Now life happens, and nobody will really be able to dedicate their entire lives to side projects. But if somebody is consistently flaking out on you, you better have the spine to end their involvement and go find someone else.</p>
<p>Promotions and demotions can happen. If someone is way better or worse than expected, don&#8217;t be afraid to change the hierarchy. Some tact is called for when you&#8217;re telling someone they suck and have to follow another team member, but that&#8217;s part of running a project. And if they&#8217;re not willing to accept those decisions, see the previous point.</p>
<p>Last but oft-forgotten and maybe the most important &#8212; you are the lead, you are the manager, and in some sense you are a dictator. But communication between you and your team needs to be two way. Software projects tend to mutate and evolve drastically over their lifetime, and that&#8217;s not a top down progression. If you trust your people, you&#8217;ll give feedback and suggestions an honest chance, and be ready to pick their ideas over your own. And if you don&#8217;t trust them to provide that kind of support to the project, you&#8217;re not fit to be leading it.</p>
<p>If any of this makes you uncomfortable, it&#8217;s time to reconsider whether or not you&#8217;re really ready to lead a team. And remember that a lot of professional developers don&#8217;t want the hassle and will turn down a lead position. There&#8217;s no shame in helping to produce someone else&#8217;s project. Just remember this checklist when you&#8217;re picking a team to join. It could save you from joining a dead-end group, after all.</p>
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		<title>Meet RunDialog V2</title>
		<link>http://ventspace.wordpress.com/2009/11/11/meet-rundialog-v2/</link>
		<comments>http://ventspace.wordpress.com/2009/11/11/meet-rundialog-v2/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 03:19:42 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[SlimTune]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[nprof]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[profiler]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=335</guid>
		<description><![CDATA[I know what you&#8217;re thinking, and the answer is YES. It does remember all of the settings each time you open it! You&#8217;ll be able to save and load configurations shortly, too.

       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=335&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I know what you&#8217;re thinking, and the answer is YES. It does remember all of the settings each time you open it! You&#8217;ll be able to save and load configurations shortly, too.<br />
<a href="http://ventspace.files.wordpress.com/2009/11/111109-rundialogv2.jpg"><img src="http://ventspace.files.wordpress.com/2009/11/111109-rundialogv2.jpg?w=602&#038;h=540" alt="Run Dialog V2" title="Run Dialog V2" width="602" height="540" class="alignnone size-full wp-image-334" /></a></p>
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			<media:title type="html">Run Dialog V2</media:title>
		</media:content>
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		<title>SlimTune Plans</title>
		<link>http://ventspace.wordpress.com/2009/11/03/slimtune-plans/</link>
		<comments>http://ventspace.wordpress.com/2009/11/03/slimtune-plans/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 03:27:33 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[SlimTune]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[profiler]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=330</guid>
		<description><![CDATA[I had to sit down and figure out exactly what to do about SlimTune. People really, really like that little thing, which is amazing for something I put together in six weeks. It doesn&#8217;t deserve to die, so I&#8217;m going to make sure it doesn&#8217;t. That said, it looks like it will be a while [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=330&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I had to sit down and figure out exactly what to do about <a href="http://slimtune.com">SlimTune</a>. People really, really like that little thing, which is amazing for something I put together in six weeks. It doesn&#8217;t deserve to die, so I&#8217;m going to make sure it doesn&#8217;t. That said, it looks like it will be a while before I get back to it. January, to be exact. Unfortunately, I need to buckle down and finish my degree right now, and I can&#8217;t really afford to commit to a side project.</p>
<p>That&#8217;s the bad news. The good news is that I haven&#8217;t stopped thinking about the project, and I&#8217;ve figured out how to do some really sweet stuff. Let&#8217;s recap. The current release of SlimTune is a purely sampling based profiler. The goal is to enable instrumentation and hybrid modes for public use. They actually already work, except the data is thrown away by the frontend. I&#8217;ve been unsure of how to collect it in a useful way, but I&#8217;ve got some ideas now that will give you some serious detail. Min/average/max will be there, but who cares? I can give you a <em>graph</em> with timings, showing you the actual characteristics of the function. So if it often takes 5ms or 50ms, but nowhere in between, you&#8217;ll see two spikes at 5 and 50. The average might be 30ms, but that&#8217;s basically a bogus number in these situations.</p>
<p>I&#8217;ve also got some UI improvements scheduled. Probably chief among them is to fully enable custom visualizer plugins, so you can throw together your own views of the data. I&#8217;d really like to enable some kind of graphing support, but we&#8217;ll have to see how that goes. It&#8217;s tricky to find a chart control that also has favorable distribution terms. I was using MS&#8217; chart control for the teaser photos, but it really sucks &#8212; or at the very least, I don&#8217;t understand how to use it the way I want to. Things get sized very strangely, for example. I&#8217;ll figure something out.</p>
<p>Oh, and people are practically begging for a way to save and load launch configurations. I promise you, that&#8217;s top of the list. It annoys me too. I did it in six weeks, remember? It will be fixed.</p>
<p>Now, here is the important bit. For those of you who are interested in SlimTune, I have a request! <strong>File issues against the profiler for anything you want.</strong> And I don&#8217;t just mean bugs. UI and other feature requests are welcome! You can even request things I&#8217;ve promised I will do. That&#8217;s totally fine. Hit me with everything you&#8217;ve got people! That way I know what&#8217;s most important to YOU, not me.</p>
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		<slash:comments>5</slash:comments>
	
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		<title>New Amp Day!</title>
		<link>http://ventspace.wordpress.com/2009/10/12/new-amp-day/</link>
		<comments>http://ventspace.wordpress.com/2009/10/12/new-amp-day/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:09:57 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=322</guid>
		<description><![CDATA[The Cube 30 is the new bit, replacing a Line 6 Spider III 15.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=322&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><div id="attachment_323" class="wp-caption alignnone" style="width: 310px"><a href="http://ventspace.files.wordpress.com/2009/10/p1000848.jpg"><img src="http://ventspace.files.wordpress.com/2009/10/p1000848.jpg?w=300&#038;h=225" alt="ToneLab LE, Cube 30, FSR Stratocaster" width="300" height="225" class="size-medium wp-image-323" /></a><p class="wp-caption-text">ToneLab LE, Cube 30, FSR Stratocaster</p></div><br />
The Cube 30 is the new bit, replacing a Line 6 Spider III 15.</p>
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		<slash:comments>1</slash:comments>
	
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		<media:content url="http://ventspace.files.wordpress.com/2009/10/p1000848.jpg?w=300" medium="image">
			<media:title type="html">ToneLab LE, Cube 30, FSR Stratocaster</media:title>
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		<title>How is SlimDX August Coming?</title>
		<link>http://ventspace.wordpress.com/2009/10/08/how-is-slimdx-august-coming/</link>
		<comments>http://ventspace.wordpress.com/2009/10/08/how-is-slimdx-august-coming/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 20:14:02 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[SlimDX]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=319</guid>
		<description><![CDATA[Badly. Really badly. It&#8217;s a crashy goddamn mess and I am in the middle of starting a company and getting a degree. Maybe I&#8217;ll be able to get it up and running over the weekend.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=319&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Badly. Really badly. It&#8217;s a crashy goddamn mess and I am in the middle of starting a company and getting a degree. Maybe I&#8217;ll be able to get it up and running over the weekend.</p>
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		<slash:comments>1</slash:comments>
	
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		<title>Oh hell yes.</title>
		<link>http://ventspace.wordpress.com/2009/09/29/oh-hell-yes/</link>
		<comments>http://ventspace.wordpress.com/2009/09/29/oh-hell-yes/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 12:57:31 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[Aves]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/2009/09/29/oh-hell-yes/</guid>
		<description><![CDATA[Remember our iPhone game, Aves?
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=313&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Remember our iPhone game, <a href="http://www.audioghost.com/">Aves</a>?<br />
<div id="attachment_315" class="wp-caption alignnone" style="width: 310px"><a href="http://ventspace.files.wordpress.com/2009/09/newnoteworthy.jpg"><img src="http://ventspace.files.wordpress.com/2009/09/newnoteworthy.jpg?w=300&#038;h=165" alt="We&#39;re new and noteworthy on iTunes!" title="We&#39;re new and noteworthy!" width="300" height="165" class="size-medium wp-image-315" /></a><p class="wp-caption-text">We're new and noteworthy on iTunes!</p></div></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Promit</media:title>
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		<media:content url="http://ventspace.files.wordpress.com/2009/09/newnoteworthy.jpg?w=300" medium="image">
			<media:title type="html">We&#39;re new and noteworthy!</media:title>
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		<title>Revolution, Part 2: BioReplicant Animation</title>
		<link>http://ventspace.wordpress.com/2009/09/24/revolution-part-2-bioreplicant-animation/</link>
		<comments>http://ventspace.wordpress.com/2009/09/24/revolution-part-2-bioreplicant-animation/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 04:02:55 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=309</guid>
		<description><![CDATA[I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it&#8217;s actually a much older iteration of what we&#8217;ve got now.

P.S. Of course I delete negative comments. It&#8217;s my damn blog!
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=309&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it&#8217;s actually a much older iteration of what we&#8217;ve got now.<br />
<span style="text-align:center; display: block;"><a href="http://ventspace.wordpress.com/2009/09/24/revolution-part-2-bioreplicant-animation/"><img src="http://img.youtube.com/vi/AJDmGD3yjd8/2.jpg" alt="" /></a></span><br />
P.S. Of course I delete negative comments. It&#8217;s my damn blog!</p>
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		<slash:comments>8</slash:comments>
	
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		<title>Our iPhone/iPod Touch game is out!</title>
		<link>http://ventspace.wordpress.com/2009/09/18/our-iphoneipod-touch-game-is-out/</link>
		<comments>http://ventspace.wordpress.com/2009/09/18/our-iphoneipod-touch-game-is-out/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 21:51:09 +0000</pubDate>
		<dc:creator>Promit</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://ventspace.wordpress.com/?p=303</guid>
		<description><![CDATA[Link

I&#8217;ll concede it doesn&#8217;t look like much, but honestly, the game is really addictive and fun. And it&#8217;s a dollar.
One of the technologies in this is the binaural audio system that I discussed earlier. On the above page, there&#8217;s a linked video &#8212; put on headphones and watch it. You&#8217;ll get the point very quickly. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ventspace.wordpress.com&blog=5043426&post=303&subd=ventspace&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><b><a href="http://audioghost.com/">Link<br />
<img src="http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs232.snc1/7934_576757481275_5409700_33530299_1153246_n.jpg"></a></b><br />
I&#8217;ll concede it doesn&#8217;t look like much, but honestly, the game is really addictive and fun. And it&#8217;s a <i>dollar</i>.</p>
<p>One of the technologies in this is the binaural audio system that I <a href="http://ventspace.wordpress.com/2009/06/26/binaural-audio-follow-up/">discussed earlier</a>. On the above page, there&#8217;s a linked video &#8212; <b>put on headphones</b> and watch it. You&#8217;ll get the point very quickly. It&#8217;s even better in-game than in the video, was my experience.</p>
<p>There&#8217;s also the animation system, which is not really shown off that well here, but it&#8217;s procedurally constructed, like NaturalMotion (but better, we believe). At no point were any animations build in a modeler. It&#8217;s all done dynamically using relatively simple rules. The future games will leverage this tech more heavily, but at least as developers I think you can appreciate how awesome that is. The flying, the hits &#8212; it&#8217;s all physics based.</p>
<p>Did I mention it&#8217;s a dollar? Try it out. And if you do try it out, please take the time to write an honest (and hopefully positive!) review. It&#8217;ll go a long way for us if you do.<br />
<img src="http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs212.snc1/7934_576757406425_5409700_33530294_5152426_n.jpg"><br />
<img src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs212.snc1/7934_576757456325_5409700_33530297_2629986_n.jpg"></p>
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		<slash:comments>2</slash:comments>
	
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