Promit's Ventspace

September 24, 2009

Revolution, Part 2: BioReplicant Animation

Filed under: Games — Promit @ 11:02 pm

I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it’s actually a much older iteration of what we’ve got now.
P.S. Of course I delete negative comments. It’s my damn blog!

UPDATE: The video has been pulled for a while until we get a new one that better reflects the state of the technology.



  1. Just to be clear are you using no keyframes for the walk cycle or do you just mean the collision reactions?

    Comment by Liam — September 25, 2009 @ 5:23 am | Reply

    • No keyframes for the walk cycles. No keyframes for the reactions. No keyframes at all. Cool, huh?

      Comment by Promit — September 25, 2009 @ 7:45 am | Reply

  2. Well then it is very cool, also It moves like I do on the dance floor 🙂

    Comment by Liam — September 25, 2009 @ 8:45 am | Reply

  3. it would have been nice if you didn’t put your mouse cursor directly in the middle of the frame.

    Comment by Sean T. McBeth — September 26, 2009 @ 1:58 pm | Reply

    • Yeah probably, but hey, it’s a prototype. Also, recompiling it was…problematic at the time.

      Comment by Promit — September 26, 2009 @ 6:46 pm | Reply

  4. nice! what physics engine did you use? greetings

    Comment by pragmascript — September 26, 2009 @ 9:31 pm | Reply

  5. Going from the ‘cross link’ torso, I was wondering how much your technique overlaps my tinkering and consequently the Hitman Advanced Character Physics paper:—StickFight.aspx

    Are you improving upon this general technique or have you taken a different path altogether?

    Comment by Rim — November 2, 2009 @ 6:08 am | Reply

  6. I can’t seem to be able to watch the video, it says the video is private and that i should have accepted an invite key.

    Comment by Little Coding Fox — January 25, 2010 @ 10:57 am | Reply

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