Promit's Ventspace

September 24, 2009

Revolution, Part 2: BioReplicant Animation

Filed under: Games — Promit @ 11:02 pm

I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it’s actually a much older iteration of what we’ve got now.
[Removed]
P.S. Of course I delete negative comments. It’s my damn blog!

UPDATE: The video has been pulled for a while until we get a new one that better reflects the state of the technology.

9 Comments »

  1. Just to be clear are you using no keyframes for the walk cycle or do you just mean the collision reactions?

    Comment by Liam — September 25, 2009 @ 5:23 am | Reply

    • No keyframes for the walk cycles. No keyframes for the reactions. No keyframes at all. Cool, huh?

      Comment by Promit — September 25, 2009 @ 7:45 am | Reply

  2. Well then it is very cool, also It moves like I do on the dance floor🙂

    Comment by Liam — September 25, 2009 @ 8:45 am | Reply

  3. it would have been nice if you didn’t put your mouse cursor directly in the middle of the frame.

    Comment by Sean T. McBeth — September 26, 2009 @ 1:58 pm | Reply

    • Yeah probably, but hey, it’s a prototype. Also, recompiling it was…problematic at the time.

      Comment by Promit — September 26, 2009 @ 6:46 pm | Reply

  4. nice! what physics engine did you use? greetings

    Comment by pragmascript — September 26, 2009 @ 9:31 pm | Reply

  5. Going from the ‘cross link’ torso, I was wondering how much your technique overlaps my tinkering and consequently the Hitman Advanced Character Physics paper:

    http://blogs.xnainfo.com/post/Pet-Project—StickFight.aspx

    Are you improving upon this general technique or have you taken a different path altogether?

    Comment by Rim — November 2, 2009 @ 6:08 am | Reply

  6. I can’t seem to be able to watch the video, it says the video is private and that i should have accepted an invite key.

    Comment by Little Coding Fox — January 25, 2010 @ 10:57 am | Reply


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